Voice built by us
Our own media server, written in Rust, carries every call. Latency and quality stay in our hands.
A desktop voice and chat app for gamers and communities. We are building it in public and inviting people in waves.
One window for your crew: servers, channels, voice rooms and screen share, running natively on your machine.
Our own media server, written in Rust, carries every call. Latency and quality stay in our hands.
Roles, permissions, per-channel overrides and invites. The structure you already know how to use.
1080p60 share tuned for games and watch parties, not for slide decks.
Native window, tray, notifications and shortcuts. Not a browser tab pretending to be an app.
We do not sell your data and we never will. Your conversations are not for sale.
We ship in the open, so here is the honest state of each piece.
Messages, history, roles, permissions, invites and direct messages are all working in the desktop client.
Working end to end in the desktop client, with noise suppression and echo cancellation.
The SFU we wrote in Rust now carries every call. The whole voice path is ours, top to bottom.
We are still load balancing our own servers, so invites go out to the waitlist in waves rather than all at once.
When your turn comes up, your seat arrives with ten passes to hand out however you like. A chat app is worth nothing without the people you actually talk to.
Passes arrive together with your invite and stay valid for as long as the beta is open.
Commits, screenshots, dead ends and rewrites. We post the process, not just the launch.
Leave your details and we will message you on WhatsApp the day your invite is ready.
Free to use, forever.